In the second post I went into some detail on how we improved the assets of the game, including sprites and map textures. The first one focused on arbitrary aspect ratio support, UI, various quality of life features, and graphics settings. In the run-up to our Trails from Zero release we detailed a lot of the improvements we made to our version of that game, across three Steam community posts. If you have multiple custom WINE prefixes you will still have to do a manual copy or symlink.Īs always for our releases, in case you experience any regressions you can revert to prior versions of the game using the Steam "Beta" feature. Specifically, this now works if all individual Steam game prefixes are in the same root, which is the default Proton configuration. For standard cases, it should now "just work", as long as you also have Trails from Zero installed on the same device, and started it at least once to make sure the saves are synchronized. Implemented a workaround for loading Trails from Zero clear saves when in a WINE environment with separate prefixes (such as on the Steam Deck).Tweaked the battle UI placement of the HP/EP/CP labels.Fixed some instances where achievements would not be unlocked correctly after importing data from another release of the game.Fixed a potential crash when advancing the Master Quartz level-up window too quickly. In today's patch for Trails to Azure, we have included the following fixes and improvements:
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